BRENDA LAUREL

14004 Madrone Place
Los Gatos, CA 95033
voice +1-408-741-5865 fax +1-408-741-5458
blaurel@tauzero.com, www.tauzero.com/Brenda_Laurel

Education

Ph.D.              The Ohio State University, Department of Theatre, theory and criticism, 1986. Dissertation: ÒToward the Design of a Computer-Based Interactive Fantasy System.Ó

M.F.A.             Ohio State University, Department of Theatre, acting and directing, 1975

B.A.                DePauw University, Speech and Theatre, magna cum laude, 1972

Professional Experience

2006-           Chair, Graduate Program in Design, California College of the Arts

Shaping a new curriculum and faculty for a graduate degree in design with concentrations in graphics, interaction, environmental and industrial design, to be launched in fall 2007.

2005-2006   Distinguished Engineer and Senior Director, Sun Microsystems Laboratories

Leader of Experience Design initiative within Sun Labs. Projects involved life-sized video interaction at a distance, game server, and mobile devices. Patent filed for video-on-demand UI.

2002-2006   Chair, Media Design Program, Art Center College of Design

Chair, primary faculty for Super Studio course, and graduate student advisor. Architect and professor for the Art Center Design Research curriculum.

1999-2002       Co-Creator of a new curriculum for New Media, professor, core faculty member.

1999-now    Consultant and Speaker

Consulting in design research, usability, and identity for clients such as Cheskin Research, AT&T, Nielsen Norman Group, Oregon Public Broadcasting, Leapfrog, and the Macarthur Foundation. Public speaking for educational, professional, and business audiences.

1996-1999   Purple Moon

Founder and Vice President/Design, Member of the Board of Directors for a transmedia company devoted to preteen girls.

1992-1997   Interval Research Corporation

Member of the Research Staff, Technology and Culture. Managed a four-year R&D effort to understand relationships between gender and technology among children and teens.

1987-92       Consultant

Consultant in interaction design for clients such as Apple, LucasArts Entertainment, Epyx, American Interactive Media, Br¿derbund, Citibank, Carnegie Mellon University, Fujitsu Labs, Paramount New Media, Sony Pictures, and the Communication Research Institute of Australia.

1990-91       Telepresence Research, Inc.

Co-founder and President for a company that provided research and development in virtual environments and remote presence systems.

1985-87       Activision, Inc.

Director of Product Development, Learning and Creativity

1980-84       Atari, Inc.

1982-84          Member of the Research Staff, Atari Sunnyvale Research Lab

1980-82          Manager, Software Marketing, Home Computer Division

1977-80       CyberVision, Inc.

1978-80          Manager, Educational Product Design

1977-78          Software Designer and Programmer

Ongoing       Theatre Work and Teaching

1964-now        Actor and director, academic, professional, and community theatre; video, radio and TV.

1992-93           Script consultant for Oliver StoneÕs ABC Miniseries, Wild Palms.

1972-79           Teacher of courses in general theatre, acting, and directing at Ohio State, Otterbein College and University of Wisconsin at Stevens Point.

Ongoing       Other Work

2000-now        Member, Board of Advisors, Cheskin

1998-now        Member, Board of Advisors, MIT Comparative Media Studies Program

1993-now        Member, Board of Governors, Communication Research Institute (Australia)

1991-now        Reader and thesis committee member, MIT, Carnegie Mellon University, TU Delft, and other colleges and universities

1988-91           Co-founder and Member of the Board of the Computer Game Developers' Conference

 

Recent Awards and Honors

Equity Award, American Association for Higher Education, 2004

Chrysler Award Nominee, 2002

National Design Award in Product Design Nominee, Cooper-Hewitt Museum, 2002

Big Brothers / Big Sisters Achievement Award, 2001

Girls Scouts of Santa Clara, CA, World of Today and Tomorrow Award, 1999

Girls Inc. Award for Leading Women in Animation, 1998

Top 25 Women on the Web, Webgrrls, 1998

25 Most Influential Working Women, Working Woman, 1997

First Technology Fellow, University of California at Monterey Bay, 1997

 

Books

Editor, Design Research: Methods and Perspectives, MIT Press, 2004

Utopian Entrepreneur, MIT Press, 2001

Computers as Theatre. Addison-Wesley, 1991. Paperbound edition (revised), 1993

Editor, The Art of Human-Computer Interface Design. Addison-Wesley, 1990


Selected Articles and Papers

ÒPiercing the Spectacle,Ó in Rules of Play Reader, K. Salen and E Zimmermen, eds., MIT Press, 2005.

ÒNarrative Construction as Play.Ó Interactions Magazine, September 2004.

ÒDesign from the Heart,Ó in Women, Art and Technology, Judy Malloy, ed., MIT Press, 2003.

ÒVital Narratives,Ó in Narrative Intelligence, Phoebe Sengers and Michael Mateas, eds., John Benjamins, 2003.

ÒNew Perspectives: Computers as Theatre,Ó in Anwenderfreundliche Kummunikationssysteme, Ralf Reilchwald and Manfred Lang, eds., Heidelberg: HŸthig Verlag, 1999.

ÒAn Interview with Brenda Laurel.Ó In From Barbie to Mortal Kombat: Gender and Computer Games, Justine Cassell and Henry Jenkins, eds., MIT Press, 1999.

ÒMusings on Amusements in America.Ó In The Digital Dialectic: New Essays on New Media, Peter Lunenfeld, ed. MIT Press, 1999.

ÒInterface Agents: Metaphors with Character.Ó In Human Values and the Design of Computer Technology, Batya Friedman, ed., Cambridge University Press, 1998.

ÒCommentary: Virtual Reality.Ó Scientific American. Vol. 273, No. 3 (September 1995).

ÒPlaceholder: Landscape and Narrative in Virtual Environments,Ó with Rachel Strickland and Rob Tow. Computer Graphics, Vol. 28 No. 2 (May 1994), pp. 118-126.

ÒKids Online: Do Something Constructive!Ó Edutopia, George Lucas Education Foundation, Jan. 1993.

ÒImmersion Technologies.Ó Wired, December 1993.

ÒGlobal Media and Cultural Diversity.Ó TISEA Catalog, November 1992.

ÒArtistic Frontiers in Virtual Reality.Ó SIGGRAPH Ô92 Catalog, July 1992.

ÒArt and Activism in VR.Ó Verbum, Journal of Personal Computer Aesthetics. Vol. 5, No. 2 (December 1991).

ÒStrange New Worlds of Entertainment.Ó Compute, November 1991.

ÒGlobal Media and Common Ground.Ó Verbum Interactive 1.0, May 1991.

ÒVirtual Reality Design: A Personal View.Ó Multimedia Review, Summer 1990.

ÒIssues in Multimedia Interface Design: Media Integration and Interface Agents.Ó Brenda Laurel, Tim Oren, and Abbe Don. Proceedings of CHI '90 (ACM SIGCHI). April 1990. Reprinted in Multimedia Interface Design, M. Blattner and R. Dannenerg, eds. ACM Press/Addison-Wesley, 1992.

ÒOn Dramatic Interaction.Ó Verbum, Journal of Personal Computer Aesthetics. Vol. 3, No. 3 (November 1989).

ÒGames Women Play: Some Alternative Approaches.Ó The Journal of Computer Game Design, Vol. 2, No. 5 (July-August 1989).

ÒA Taxonomy of Interactive Movies.Ó The Boston Computer Society, New Media News, Vol. 3, No. 1 (Winter 1989).

ÒCulture Hacking.Ó The Journal of Computer Game Design, Vol. 1, No. 8 (Aug.-Sept. 1988).

ÒReassessing Interactivity.Ó The Journal of Computer Game Design, Vol. 1, No. 3 (Oct.-Nov. 1987).

ÒToward the Design of a Computer-Based Interactive Fantasy System.Ó Ph.D. Dissertation, The Ohio State University, 1986.

ÒInterface as Mimesis.Ó In Norman, D. A. and Draper, S., Eds., User Centered System Design: New Perspectives on Human-Computer Interaction. Hillsdale, NJ: Lawrence Erlbaum Associates, 1986.

ÒFirst-Personess in Interface DesignÓ (co-authored with Eric A. Hulteen). Atari Research Memo #22,
January 1984.

ÒThe Poetics of Interactive Form.Ó Atari Research Memo #17, December 1982.


Selected Presentations and Workshops

ÒDesigning with New Media: Students Looking Forward.Ó Keynote, New Media Consortium National Conference, Cleveland, OH, June 2006.

ÒBeyond Barbie vs. Mortal Kombat.Ó Panel, NSF-funded conference on gender and gaming, UCLA, May 2006.

ÒDesign Education 2020.Ó Invited lecture, Ontario College of Art and Design, April 2006.

ÒDesign in Technology Education,Ó Hanzehogeschool, Groningen, Netherlands. November 2005.

ÒDesign Research: Case Studies.Ó Stephen Weiss Memorial Lecture, Parsons School of Design New York, August 2005.

 ÒDesign Research: Informed Creativity.Ó Invited lecture, University of Memphis, University of Minnesota, and other educational and corporate venues, 2003-2004.

ÒThe Invisible Kingdom: In Search of the Feminine in Technology Design,Ó Keynote, IFWE conference for women in e-learning, Phoenix, August 2004.

ÒUsing New Technologies to Engage New Audiences.Ó Invited address, ASTC Conference, The Tech Museum, San Jose, August 2004.

ÒOh, the Stories We Tell.Ó Invited address, Art Center Design Conference, Pasadena, CA, March 2004.

ÒAchieving a State of Trans.Ó Keynotes, Information Architecture Summit, Austin, TX, March 2004; SXSW Interactive, Austin, TX, March 2004; invited lecture, Rensselear Polytechnic Institute, Troy, NY, March 2004.

ÒDesign Research in Action.Ó Invited address, AIGA Conference, Vancouver, Canada, October 2003.

ÒIntegrative Design.Ó Keynote, Syllabus 2003, San Jose, CA, July 2003.

ÒKnowledge in the Age of the Internet.Ó Keynote, Millennium-Tage Kassel, Kassel, Germany, October 2002.

ÒWeb Literacy and Vital Narratives,Ó invited address, Ohio State University, May 2002.

ÒTeaching with Technology.Ó Keynote, Teaching with Technology conference, University of Colorado at Boulder, June 2002.

ÒCollaborating in Cultural Change.Ó Keynote, UmeŒ Forum, UmeŒ, Sweden, June 2002.

ÒReclaiming Media: Doing Culture Work in These Weird Times.Ó Invited address, AIGA Voice, Washington, D.C., March 2002.

ÒCultural Change through Collaboration.Ó Keynote, RIMA, Quebec City, Quebec, March 2002.

ÒUtopian Entrepreneurship.Ó Invited talk, Stanford University, February 2002.

ÒCulture Work in Higher Education: Strategy and Tactics.Ó  NCII Educause Conference, San Diego, January 2002.

ÒGender and Game DesignÓ and ÒStory Spaces for Children.Ó Indiana University, January 2002.

ÒResearch Techniques and Ethics.Ó Carelton College, Minnesota, January 2002.

ÒCulture Work in Cyberspace.Ó Digital Frontier Conference, University of Buffalo, NY, November 2001.

ÒIntegrated Circuit: A View of Nature and Technology.Ó Science & the Spritual Quest, Paris, June 2001.

ÒEthics in HCIÓ (panel) and judge, ÒInteractionary,Ó CHI 2001, Seattle, April 2001.

ÒGame Design / Game Culture.Ó Panel, Game DevelopersÕ Conference, San Jose, March 2001.

ÒVerge,Ó Moderator, AIGA conference on Experience Design, New York, March 2001.

ÒContent & Design in a Transmedia World,Ó Nielsen/Norman Group Tour, Europe, U.S. and Asia, 2000-1.

ÒNew Players, New Games,Ó Keynote, Game DevelopersÕ Conference, San Jose, CA, March 1999.

ÒGames Girls Play,Ó Doors of Perception Conference, Amsterdam, Netherlands, Nov. 1998.

ÒResearching Girls and Technology,Ó Keynote, Camden Technology Conf., Camden ME, Oct. 1998.

ÒExploring Interactive Story Space,Ó Keynote, Digital Storytelling Festival, Crested Butte CO, Sept. 1998.

ÒTechnological Humanism and Values-Driven Design,Ó Keynote, CHI Õ98, Los Angeles, April 1998.

ÒTechnology and Learning,Ó panel with Roy Pea and Jerry Michaelski, PC Forum, Tucson, Mar. 1998.

ÒTechnological Humanism,Ó Keynote, MILIA Ô98, Cannes, France, February 1998.

ÒListening to Girls,Ó TED8, Monterey, January 1998.

ÒGeneration XX: Girls, Tech, and Popular Culture,Ó Agenda Õ98, Phoenix, October 1998.

ÒThe Ethos of Computing,Ó Invited address, ACMÕ97 (hosted by James Burke), the 50th Anniversary of Computing, San Jose, CA, March 1997.

ÒCognition, Perception and Experience in the Virtual Environment: Do You See What I See?Ó Panel, SIGGRAPH Ô96, New Orleans, July 1996.

ÒTechnology and the Self,Ó panel with Marvin Minsky, Bran Ferren, Sherry Turkle, Danny Hillis, and Kevin Kelly. Seventh Roundtable in Multimedia, Marina Del Rey, March 1996.

ÒIntending the Future.Ó Keynote addresses, Educom Ô95, Portland, OR, November 1995 and Connections Ô96 Conference, Puget Sound Educational Service District, Tacoma, WA, January 1996.

Keynote, Rensselear Polytechnic Institute Virtual Reality Symposium. Albany, NY, October 1995.

ÒMy Life in (Interactive) Art.Ó Multimedia Pioneers Series, San Francisco State University, Nov. 1995.

ÒTransforming the Relationship between Technology and Nature.Ó Doors of Perception, Amsterdam (via videoconference), November 1995.

ÒGender and Technology — What Problem?Ó Panel, International Symposium on Electronic Art (ISEA Ô95), Montreal, September 1995.

ÒMusings on Amusements in America.Ó Digital Dialectic Conference, Art Center College of Design, Pasadena, CA, September 1995.

ÒDramatic Interaction in Placeholder.Ó AAAI Ô95 Spring Symposium on Interactive Story Systems: Plot and Character. Stanford University, CA, March 1995.

Seminar on interaction for Canadian filmmakers. Interactive Screen Workshop, Banff Centre for the Arts, Banff, Alberta, Canada, January 1995.

ÒReal Bodies in Virtual Worlds.Ó Cybersphere, International Symposium on Cyberspace, Stockholm, Sweden, October 1994.

ÒTheatrical Design and New Technologies.Ó Keynote, Theatre & Education Conference, Tempe, Arizona, August 1994.

ÒComputer Graphics and Human Evolution.Ó Panel, SIGGRAPH '94, Orlando, FL, July 1994.

ÒA Dialogue with Nature.Ó Fourth International Conference on Cyberspace. Banff, Alberta, June 1994.

ÒArtists and Technologists in Collaboration.Ó Keynote, Fourth International Symposium on Electronic Art, Minneapolis, MN, November 1993.

ÒPost-Virtual Reality.Ó MIT Symposium on Mind and Media, February 1993.

ÒLearning in Virtual Worlds.Ó Keynote addresses, ISTE Technology in the Rockies Conference, Denver, CO, October 1992, and CUE (Computer-Using Educators), San Jose, CA, October 1992.

ÒLBE: The L is for Location.Ó Digital World, Beverly Hills, CA, June 1992.

ÒThe Future of Television.Ó Keynote, PREPUT/INPUT (public television producers), Baltimore, May 1992.

ÒAnthropomorphism in the Interface.Ó Panel, ACM SIGCHI Ô92, Monterey, CA, May 1992.

ÒMultimedia as Designed Experience.Ó Keynote, CD-I DevelopersÕ Conference, San Diego, April 1992.

ÒTelepresence.Ó Lecture and workshop, Informatique Ô92: Interface to Real and Virtual Worlds, Montpellier, France, March 1992.

ÒForm and Interactive Media.Ó Lectures on Society, Technology, and Representation, California College of Arts and Crafts, San Francisco, February 1992.

ÒControl, Collaboration, and Emergent Form.Ó TED3, Monterey, CA, February 1992.

ÒFuture Visions in Interactive Media.Ó The New Digital Human Be-In, San Francisco, CA, Jan. 1992.

ÒBe There Here: Telepresence and Virtual Reality.Ó Seminar, Human Computer Interaction Project on People, Computers and Design. Stanford University, Dept. of Computer Science, November 1991.

ÒTelepresence.Ó Invited lecture, NTT Technology Seminar Series. Tokyo, October 1991.

ÒThe Cybernetic Frontier: Speculations on the Future of Human-Computer Interaction.Ó Keynote, Designing Information for People Symposium, Communication Research Institute of Australia. Canberra, Australia, October 1991.

ÒTelepresence and Virtual Reality.Ó Keynote, Mosaic Conference, Australian Computer Society. Adelaide, Australia, October 1991.

ÒTelepresence and Virtual Reality.Ó Lectures. University of Technology, Sydney; Swinburne Institute of Technology, Melbourne; Australian National University, Canberra; Command Support Systems, Australian National Defense Organization, Canberra; and University of Canberra. October 1991.

ÒArt and Activism in VR.Ó Symposium on Virtual Reality, San Francisco Art Institute, Sept.1991.

ÒFusion Education: Resources for the Twenty-First Century Computer Artist.Ó Educators' Panel, SIGGRAPH '91. Las Vegas, July 1991.

ÒTelepresence: Its Origins and Future in Art and Communication.Ó Virtual Reality Panel, Stanford Design Conference. Stanford, CA, July 1991.

Invited contributor, International Workshop on Virtual Reality. Esalen Institute, Big Sur, CA, June 1991.

ÒArt and Artistry in Telepresence.Ó 2nd IntÕl Conference on Cyberspace. Santa Cruz, CA, April 1991.

ÒInterface and Narrative Arts: Contributions from Narrative, Drama, and Film.Ó Panel Chair, CHI '91 (ACM SIGCHI). New Orleans, April 1991.

ÒThe Telepresence Medium.Ó Lecture, Athens Film Festival, Ohio University, April 1991.

ÒChanging Minds: Persuasion and Representation in Computer Games.Ó Computer Game Developers' Conference. San Jose, CA, March 1991.

ÒGlobal Media and Common Ground.Ó Lecture, Art Futura, Barcelona, January 1991.

ÒVirtual Reality Design.Ó Lecture, International Forum on Multimedia, Tokyo, October, 1990.

ÒThe Face in the Rock.Ó Lecture, Ars Electronica, Linz, Austria, September 1990.

ÒInterface and New Interactive Systems.Ó Panel Chair. SIGGRAPH '90, Dallas, August 1990.

ÒAI and Interactive Fiction Workshop.Ó Workshop co-chair, with Joseph Bates of Carnegie Mellon University. AAAI, Boston, July 1990.

ÒGender and Cultural Bias in Computer Games.Ó Panel Chair. Computer Game Developers' Conference, San Jose, CA, April, 1990.

ÒCyberspace/Artificial Reality.Ó Panel. Multimedia and Hypermedia Expo. San Francisco, CA, June 1989.

Personal Interests and Activities

Activism and citizenship:  Active in multiple organizations devoted to environmentalism and human rights.

Digital storytelling:  Collaborator with the Center for Digital Storytelling in Berkeley, CA.

Popular culture:  Professional necessity and personal fascination –science fiction film &TV, Trek, Grateful Dead.

Writing:  Fiction, poetry, and musings on politics and culture.

Photography:  Nature and underwater photography and videography.

Playing in nature:  Hiking, camping, snorkeling, abalone hunting, boogie-boarding.

Tai ChÕI (Wu form): Individual practice and instruction at Art Center.

Improvisation and theatre sports:  In classrooms, companies, and just for fun, theatre sports keep the mind limber and shyness at bay.