It was 1989. Change was in the air like a
whiff of fall in July. Creative brains, teased
into far-sightedness by Alan Kay, roamed
the land looking for new ways to push tech
into dreamland. I was between Apple and Interval,
between book 1 and book 2, between games
and research, and between jobs.
In 1989, one of my consulting clients was
a company called Centerpoint Communications.
Centerpoint was pursuing several projects
in Japan, and they were especially interested
in developing a location-based entertainment
environment that would involve Virtual Reality.
I had known Scott Fisher since the early
days of the Atari Systems Research Laboratory,
where we both worked between 1981 and 1983.
I knew that Scott had moved on to NASA Ames
Research, where he had led major developments
in VR technology under the direction of Dave
Nagel, who later became head of Advance Development
at Apple, the AT&T, then Palm, whatever.
I had great admiration for Scott's artistic
and technical achievements.
It was clear to me that Scott would be the
perfect partner for the Centerpoint project,
which I pointed out to him over a glass of
Scotch in a dingy San Jose bar. We did lots
of brainstorming, went to Tokyo with the
Centerpoint folks in 1990 and talked it up,
but the location-based project they were
working on didn't materialize. Meanwhile,
Joichi Ito came into the picture simultaneously
through Howard Rheingold and through Scott's
and my mutual acquantance with Timothy Leary
and his friend, Mumiko Ito, Joi's mother.
Joi was a boy wonder on the Tokyo tech scene
- an extraordinarily smart and well-connected
young man who was doing things before other
people dreamed of them. Among other things,
he was busy manifesting the Tokyo rave scene.
With Joi's encouragement, Scott and I resolved
to form a company - Telepresence Research
- to do R&D in the areas of VR and remote
presence. Hell, we thought, Jaron Lanier
can't be the only game in town. We filed
for incorporation in February of 1991 and
closed a first round of funding in April
from the Media International Corporation
of Japan, with the help of Mrs. Ito and her
contacts at NHK. Scott and I shared equal
ownership of the company; he took the position
of CEO and I assumed the roles of President
and CFO.
We had shared history and excellent connections
with some of the best people in the business
in those days. Steve Saunders, an astoundingly
good engineer with whom we had both worked
at Atari, joined our company as an employee.
Michael Naimark, Rachel Strickland, Scott
Foster and the Crystal River Engineering
group, and Mark Bolas' Fake Space Labs joined
with us in a loose confederation that we
dubbed the "Telepresence Alliance."
Together, we pursued any and all business
and art possibilities that came our way -
from spread spectrum weenies to Las Vegas
entrepreneurs. One of the more memorable
moments in the office was the day a Las Vegas
type turned bright green and got VR-sick.
I rushed out and got him some Dramamine,
administered with profuse apologies. "Are
you kidding?" he said. "This is
GREAT!" Go figure.
Ironically, the most palpable achievement
of Telepresence Research during the time
I was involved was a film entitled "Be
There Here." The film was funded by
MICO, co-scripted by the group and directed
by Rachel Strickland. Rachel, Naimark and
I (a.k.a. Tri-Scorp Productions) shot a good
deal of it in Zion Canyon, one of our favorite
haunts. (In the first of many hoodoo encounters
that has characterized my collaborations
with this pair of hooligans, I was nearly
struck by lightning while ranting on about
the cultural significance of VR et cetera.)
A special shot of taken by a camera emerging
from the bottom of the Kelp forest at the
Monterey Bay Aquarium was staged by Sea Studios.
The film explained the technologies of VR,
remote presence, and spatialized audio and
also featured the individual achievements
and skills of the members of the Telepresence
Alliance. It was also, of course, a shameless
pitch for our business. It screened well
in Japan, but wasn't enough to land us the
sorts of contracts we needed to make the
company a success.
By the end of 1991 we had run through our
first chunk of funding and had essentially
no revenue and no prospects that would have
allowed us to continue to pay the bills or
salaries. We had no real business plan and
no real business. Damn, I hate being a crash
dummy. With our third board member, Stuart
Davidson (now of Labrador Ventures), I looked
in vain for ways to restructure the company.
Finally, when it became clear to me that
we could not make the next month's payroll,
I suggested to Scott that we take the company
into Chapter 11 bankruptcy. He wanted to
continue, and so we parted ways. I resigned
on Dec. 31, 1991.
Scott held on to the company (although as
far as I know, I still own 50%) and used
it as his shingle for a consulting firm.
Although you won't find me in history of
the company on Scott's Telepresence page,
I am proud of the effort and grateful for
the learning opportunities (i.e., hideous
pain and suffering that taught me useful
stuff) that came from my first-time experience
as a start-up founder.