These are from the actual model of the Waterfall
used in the final installation for the
Waterfall World. It was derived from a simple early test of an animated waterfall, intended to demonstrate that we could implement a visual flow-field - this model was deliberately incomplete, consisting of a video frame sequence wrapped on a wireframe corresponding to the original place (Johnson Canyon) (the vertical was exaggerated 2x). Much later, when it became apparent that the attempts to make a more elaborate Waterfall model had become a "black-hole" that was threatening to consume all of the technical resources, leaving no time to implement the
Critters or Voiceholders or other elements of the interface, we returned to this early sketch, added an acoustic sample field for the Waterfall audio, and proceeded with the rest of the interface implementation. In practice, the incompletely enclosed nature of the
Waterfall World made it a wonderfully open and airy environ for Crow flight; Crow could easily soar far away from the world - we found that a favorite and exuberant activity of participants was to dive bomb down along the roaring water, and zoom out along the stream, perhaps to bulls-eye the
Portal placed just beyond the lip of the model.
Click on an in-line image to see a larger JPEG compressed version of it, or to see a full sized lossless TIFF version click on the .
The
Waterfall World used the model above, with a 30 frame movie
loop (the picture to the left is a reduced
size single frame from that loop) to give
a visual flow field... you can also see the actual waterfall movie loop used in the installation.
VR framegrab from the left eye of Crow, flying below the Waterfall World. |
You can also view a variety of
VR framegrabs from the left eye of participants in the
Waterfall World.