Magic Circles
Participants standing in the magic Circles.
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The limits of the trackers we used in Placeholder
meant that a limit of about ten feet was
imposed on how far participants could move
around in real space. This lead to the idea
of a Magic Circle within a larger visual
and acoustic space - a circle within which
participants would move about. The two participants
were physically located in real spaces separated
from each other, yet when they were in the
same virtual World we could map their Magic Circles into the
same virtual performance space, where they
could interact visually, acousticly, and
by manipulating Voiceholders... and even by
swapping bodies!
Study for layout of the Magic Circles.
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The exception to the limits imposed by the
Magic Circles was Crow Flight - a participant embodied as Crow could soar beyond the confines of the Magic
Circle, indeed beyond the limits of the World itself, into the far void.
Placeholder
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