Sketches of Critters

Four spirit animals - Fish, Spider, Crow, and Snake - were visited individually at first, then collected for a family portrait.

The style of these Critters emerged through development of parallel features among the four: Each Critter would be portrayed in profile with a detached head. The position of the Critters's eye would correspond to the location of the wearer's head-tracking sensor. Legs, fins, and feathers would also detach. Everyone's inside would be visible, as if rendered by x-rays.

The contrived crudeness of the initial sketches was eventually abandoned in exchange for digital scanning artifacts and fat pixels. Strategies for animating the Critters in response to wearers' body movements were explored. Hapless Critters would get snared in spider webs. And how do upright bipeds appear in Critter costume anyway? If you could see your virtual shadow, what would it look like?

Click on an in-line image to see a larger JPEG compressed version of it, or to see a full sized lossless TIFF version click on the .

Fish studies.
Studies for Fish.

Spider studies.
Studies for Spider

Crow studies.Studies for Crow.

Snake studies.Studies for Snake.

Family portrait.A family portrait of all 4 Critters.

Family portrait.Another family portrait of all 4 Critters.

Study for Snake animation.Study for an animation of Snake. Critter animations were implemented and tested, but not included in the final performance due to time pressure. A video clip of Critter animation can be seen here.

Study for an animation of Fish. Critter animations were implemented and tested, but not included in the final performance due to time pressure. A video clip of Critter animation can be seen here.

A study of a possible spider web, where Spider would exist on a different and smaller scale than the other Critters , and be restricted to the web's extent - because Spider would not have been able to travel across the wider world to the Critters, a diminutive Fish and a Critters share the same body space (with the exception of Crow's ability to fly beyond the world's boundries with Crow flight).

Another similar study of spider webs. Snake and Crow are depicted here.

A study of a possible representation of participants in the virtual world - human bodies with animal heads. Participants "embodied" as Spider and Fish are depicted here. This idea was not implemented.

Another study simialar to the one above, with participants "embodied" as Snake and Crow depicted here. This idea was not implemented.


Another study simialar to the one above, with participants "embodied" as Spider and Fish depicted. A participant without an identity and therefore no head) is also shown. This idea was not implemented; instead, participants who had not yet merged with the icon of a Critter were invisible - you had to don a "Smart Costume" in order to have a body: to be visible, to transit a Portal, and to interact with Voiceholders.

A study of how to represent an exit from the system, to be used at the end of the experience. Ultimately, this idea was rejected, and an exit was not implemented - people simply were told by the Goddess that their time was over, and helpers moved to aid in removing the helmet and other VR equipment.



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