The support staff had a lot to do behind the scenes - such creating new Voiceholders in the three worlds at the command of the Goddess; much of the software was buggy, and had to be rebooted on the fly - if the memory leak on the SGI Reality Engine's texture memory got beyond four megabyes the frame rate would suddenly drop below tolerable limits and the whole system would have to be rebooted. Additionally, between runs we archived all of the audio recorded by participants in the Voiceholders (all of which is here on this archive).
The performances were exhausting, coming
on top of the grueling development and hacking...
during one evening performance,
John Harrison fell asleep below the table in the SGI room,
and
Rob Tow dozed off at the console, only to be awakened
by the Goddess' assistant yelling for "more Voiceholders!!!"